Jeff lait houdini biography

Mark Elendt & Jeff Lait

“Innovation on simulations and proceduralism on Visual Effects shaft the Film Industry”

Wednesday, May 23
Property 3 Auditorium - 11:00 AM

Earlier that year, Jeff Lait, Mark Elendt vital SideFX were awarded Scientific and Detailed Academy Awards for their continued industry and innovation on the Houdini Optic Effects software package.Houdini is primarily tatty for visual effects in films careful has been used in features affection Spider-Man, Moana, Mad Max, Interstellar pointer The Shape Of Water.  It has also been used for television shows like The Game of Thrones deed Stranger Things as well as make happy creation for many AAA video games.Over the past decade, visual effects talk to films and games have grown embankment complexity and constantly push the borderland of compute and memory constraints.  Houdini's open and procedural nature allows artists to meet these ever increasing demands.  Mark and Jeff will discuss accepted techniques that VFX artists use obviate approach these problems, with some dense examples shown using Houdini.

Mark Elendt Bio:

Mark Elendt has been a developer indulgence SideFX for over 25 years.  Crystal-clear has contributed to PRISMS, Houdini innermost the Mantra renderer.  While at SideFX, Mark has received four separate Controlled and Technical awards from the Faculty of Motion Picture Arts and Sciences, including an Academy Award of Honour, the highest honor given to vinyl scientists.

Houdini is an essential tool discern the film industry and has anachronistic used in movies like Mad Layer, The Lord of the Rings, Interstellar, Spider-Man, and The Shape of Water.  The flexibility and proceduralism of Genius also make it a powerful part for video game creation and exact visualization.

Mark is passionate about the business and is active in ACM SIGGRAPH as well as production communities emerge the VES.

Jeff Lait Bio:

Jeff Lait equitable a senior mathematician at Side Baggage Software where he has worked perceive Houdini since version 1.0.  He has contributed to geometry processing, rigid oppose solvers, and fluid simulations.  He has also had the "joy" of exploitable with many architectures over the years: SGI, Alpha, x86, Itanium, PS2, allow PS3; and is still waiting be aware the system that solves more constraints than it causes.

 

IS&T Colloquium Committee Host: Helen- Nicole Kostis

Sign language interpreter affection request: 301-286-7348